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     The Elder Scrolls III
           MORROWIND: 
     Cait's Moose on Solstheim
	  Version 1.0
	 by Pseron Wyrd

This mod requires Bloodmoon, but not Tribunal.
		
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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Known Issues/Conflicts

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     1. INSTALLING THE PLUGIN

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To install the plugin, unzip the files into the Morrowind/Data Files
directory.

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     2. PLAYING THE PLUGIN

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This is nothing more than a small mod designed to add a few of Cait Sith's wonderful Moose to Solstheim. There are not many animals added to the island as I did not want this to be a 'creature dump'.  Finding a Moose should be a treat, in my opinion.  

I created four variations of Moose to avoid the look of cloned herds. There is one unique albino Moose that roams the island by himself.  The others are social butterflies and tend to stick together.   

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     3. Save Games

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This mod should not adversely affect a saved game.  However, as with any mod, make a full save before installing.  You are not likely to do this of course but my lawyer insists I put this clause in the readme so as to cover my butt.  My butt's fully covered now, you'll be glad to know, so don't come complaining to me if your computer makes funny noises.

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     4. Known Issues/Conflicts

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I altered no terrain, moved no statics.  The animals are positioned in fairly isolated locations, pretty far away from every Solstheim mod I'm aware of.  There should be no conflicts.

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This mod may be uploaded to any site at any time without permission. 

Credits:

Mesh: Cait Sith
Textures: Pseron Wyrd

Contact me at the Elder Scrolls mods forum, or
email: pseronwyrd@morrowind4kids.com

www.scharesoft.de